Wednesday, August 23, 2017

Digital un-varnishing

A post-processing algorithm for improved color accuracy in photos of paintings

Taking good pictures of oil paintings is surprisingly challenging. When I photograph paintings, my goal is to take pictures that are sufficiently accurate and lifelike that my monitor/screen appears to be the painting itself, rather than a picture of the painting. Improving the hardware of your photography setup - lighting, camera, lenses - will cause the most significant improvements in this respect, and these hardware aspects are well-documented on the internet, so I won't go into them. Instead, my focus in this post is on the digital post-processing of pictures, and specifically on a technique and algorithm that I use in my personal work once I've taken the best picture I can with my setup.

The idea came to me when I connected two observations:

  1. In painting restoration, one of the first steps a restorer will usually take is removing the discolored varnish from the surface of the painting with a solvent. By removing this brownish/yellowish translucent film, the painting looks much closer to the way it did when it left the artist's easel.
  2. Pictures of paintings, particularly with imperfect photography setups, often have a characteristic neutral-colored haze that looks much like discolored varnish, although the color of the haze is usually closer to the average color of the painting rather than the yellow-brown color of discolored varnish.

My idea was to somehow invent an algorithm that would digitally un-varnish my pictures. To get some physical intuition, shown below are examples of paintings before and after removal of discolored varnish. Removing this translucent film dramatically improves the apparent color vibrancy and value contrast of the painting to near their original levels.


Two paintings before and after restoration, source: cleanoilpainting.com

From an image processing perspective, the restorer is removing a translucent overlay from the original image, i.e. the paint itself. With an RGB color image, if the color of the overlay and its opacity are known, then the overlay can be digitally removed using simple arithmetic. First, consider the process in reverse, where a translucent overlay is intentionally added to an original image:

A neutral brown-gray, RGB [115 99 87], is overlaid at 35% opacity, source: author

The original image on the left has more contrast, color variation, and clarity than the image on the right. These are all desirable qualities for pictures of paintings.

From an image processing perspective, adding a translucent overlay is a simple operation: the color of each pixel in the new image is a weighted average of the color of that pixel in the original image and in the overlay, where the weights are derived from the the opacity of the overlay. The algorithm that I developed does the same process, but in reverse. The input is a hazy image that I want to improve. The assumption is that the input image is comprised of two superimposed images: the original image, and a translucent overlay. I have experimented with using two approaches for calculating the overlay image:
  1. Calculate the average color of the input image, and set every pixel in the overlay image to this color.
  2. Perform a Gaussian blur on the input image, with the blur radius as a parameter to be tuned.
The first method is simpler and faster, but the second method sometimes yields better results. It's mostly a matter of taste and what best suits the input image. In the limit where the Gaussian blur radius approaches infinity, method 2 approaches method 1, although would also approach infinite calculation time. Once you have an overlay image to subtract, the only remaining step is to select an opacity -  15-30% seems to work best - and then the digitally un-varnished output image can be calculated.

I wrote a MATLAB function that uses a GUI for adjusting the two main parameters, the Gaussian blur radius and the overlay opacity. It also has functionality to zoom, pan, compare, and export. It also shows a real-time PDF (probability density function) and CDF (cumulative distribution function) for a grayscale version of the original and modified images to visualize changes to the color distribution. Here is a screenshot:

GUI in action, painting by Michaël Borremans

Basically, what this algorithm does to the image PDF and CDF is stretch them both horizontally so that the image covers a broader dynamic range while preserving the average brightness of the original image. If the opacity is set too high, the PDF and CDF can stretch to the extreme ends and saturation to white and/or black can occur.

Graph showing effect of increasing overlay opacity on image CDF

This graph shows the CDF for a particular painting as the overlay opacity is increased. Note that black saturation, color intensity = 0, starts happening at around 25% opacity, and that the mean of the CDF remains fixed at the mean color intensity, denoted by the dashed lined, as the transform is applied.

It's worth mentioning that this process is most useful when you can actually physically see the original painting yourself in good lighting, otherwise you are only guessing what the original painting actually looks like.

Here are some before/after comparisons:

Overlay opacity: 17%, blur radius: ∞ (used method 1), source: author

Overlay opacity: 24%, blur radius: 300 pixels, source: Winslow Homer

Overlay opacity, 24%, blur radius: 67 pixels, source: Michaël Borremans

The difference is fairly subtle, but, in my experience/opinion, worthwhile, especially if the paintings are your own and you want the best pictures possible. Here is a couple video of my MATLAB program in action:







You can download my MATLAB code here.

Note: an original draft of this post was written in March 2016, and completed/published in August 2017.

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